
Game Objective
Sensing an opportunity for a stunt, a jovial long-time television comedian named Chuck Branner decides to run for president, promising to fire all government employees and replace them with artificial intelligence.
The tagline for his “Singularity Pledge”: “The last job in government will be the president — and I will fire myself!”
The one-time jokester now has a very serious task: executing his pledge to fire all federal workers within four years while breathing life back into the United States’s anemic economy and strengthening its national security in a rapidly changing world order.
Even as the government attempts to shed its human workforce, the president must try to protect the country — or reap the disappointment of voters. Will Branner be the last man standing? Or will voters fire him before he can fire himself?
Scenario Goals
Riskgaming’s No Man’s Land places eight players into leadership roles at American AI companies, politics, and the defense sector. It simulates how exponential improvement in AI will radically change the ways in which America procures the key national security capabilities required by warfighters. In the process, it forces all players to balance challenging tradeoffs, including:
- Research safety versus technology capability improvement
- Emerging threats versus great power competition
- Open source versus proprietary technologies
- Security versus economic growth
- Competition versus cooperation
- Productivity versus employment
- Long-term investment versus short-term business goals
Within a compact timeframe, all players will develop an intellectual framework of the tradeoffs required around AI as America seeks to secure its military and economic dominance in the twenty-first century.
Characters

Acknowledgements
This Riskgaming scenario was born out of a serendipitous conversation with Beth Kroman, a senior advisor to Mike Bloomberg, who at the time was the chair of the Pentagon’s Defense Innovation Board. She and Mike wanted to convene a unique group of distinguished flag officers, elected representatives, tech executives and policymakers to consider the strategic implications and future challenges for bringing next-generation AI technologies into the armed services. This scenario was designed with that group in mind, which formally convened in February 2024. I thank Mike and Beth for their warm embrace of this scenario. I also want to highlight Audrey Kotick’s industrious efforts to bring a very busy and globe-trotting group into one room, which made this game possible.
The production of the game would not have been possible without the thoughtful and eye-catching work of Mandee Johnson, who brought together a Los Angeles-based crew of creatives to design in-game newspapers, briefing materials and presentation templates that made the live play experience nonpareil. I also want to thank the comedian Jared Logan, who took on the ridiculous role of President Branner and fully embodied Banner’s desire to shrink government employment to zero with AI technologies. Little did any of us know that Elon Musk and DOGE would arrive a year later with that very same aim in mind, but hey, sometimes fiction becomes fact in Riskgaming.
The design of the game and its venture capital economy were informed by innumerable conversations with the Lux Capital team and startup founders in the industry. I want to thank them for their ideas, data and wisdom, which brought important realism to the experience.
Credits
Designer: Danny Crichton
Editor in Chief: Danny Crichton
Editor: Katie Salam
Front Cover Illustration: Barry Blankenship
Production Designer: Justin Barber
Website Designer: James Clements